Adding text popups when interacting with objects
Hi, total newbie here, I am making an exploration game and the concept is that my character wakes up in a strange land , there will be a boat next to my character , I want the text to popup when my character goes near it and then disappear when she goes away. I checked online tutorials but all shows either to use the mouse interaction popups and text that appear when the game starts .Please tell me a solution for this .
asked Apr 28 '18 at 07:08 PM in Blueprint Scripting
Use a "box trigger" around the boat and make it as large as you would like the player to be able to interact with it. Then in your level blueprint, create the widget that has the pop up text you desire, add it to the viewport and then hide it. Create an overlap event for the box trigger in your level blueprint that goes something like this:
answered Apr 28 '18 at 07:15 PM
Nebula Games Inc
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