HTML5 Packing Unknown Error

I get a Unknown Error when packing for HTML5, Im using 4.16.3

Here is what i have tried so far:
Packed a fresh Sidescroller template for HTML5 (Worked like a charm).
Packed in 4.19 Got a bunch of new errors and the Unknown error att the bottom.
Packing for Windows (Worked with no problems)
I have tried to make a new project and paste the game content( get a similar error, however alot faster )

I have 200GB of free space on my hard drive, (read that some had issues with free space when packing)
The project is a simple sidescroller made in blueprints.

In need of some serious help, any ideas?

    LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/MärthaFrans/Saved/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/MärthaFrans/Content/Developers/Raymo/Collections/' took 0.01s
    LogFileCache: Scanning file cache for directory 'D:/UnrealProjects/MärthaFrans/Content/Collections/' took 0.01s
    LogCollectionManager: Rebuilt the GUID cache for 0 collections in 0.000002 seconds
    LogContentBrowser: Native class hierarchy populated in 0.0136 seconds. Added 2310 classes and 463 folders.
    LogContentBrowser: Native class hierarchy updated for 'WidgetCarousel' in 0.0007 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'AddContentDialog' in 0.0007 seconds. Added 0 classes and 0 folders.
    LogContentBrowser: Native class hierarchy updated for 'SceneOutliner' in 0.0007 seconds. Added 1 classes and 2 folders.
    LogCrashTracker: Crashtracker disabled due to settings.
    LogSlate: Took 0.000224 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Regular.ttf' (155K)
    LogSlate: Took 0.000217 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Bold.ttf' (160K)
    LogSlate: Took 0.000204 seconds to synchronously load lazily loaded font '../../../Engine/Content/Editor/Slate/Fonts/FontAwesome.ttf' (139K)
    LogRenderer: Reallocating scene render targets to support 1028x576 NumSamples 1 (Frame:1).
    LogUObjectGlobals:Warning: Failed to find object 'Class None.'
    LogContentBrowser: Native class hierarchy updated for 'HierarchicalLODOutliner' in 0.0008 seconds. Added 1 classes and 2 folders.
    LogLoad: (Engine Initialization) Total time: 15.19 seconds
    LogLoad: (Engine Initialization) Total Blueprint compile time: 0.08 seconds
    LogExternalProfiler: No external profilers were discovered.  External profiling features will not be available.
    LogWindowsTextInputMethodSystem:Display: IME system now deactivated.
    LogContentStreaming: Texture pool size now 1000 MB
    LogSlate: Took 0.000245 seconds to synchronously load lazily loaded font '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf' (159K)
    LogAssetRegistry: Asset discovery search completed in 8.5198 seconds
    LogCollectionManager: Rebuilt the object cache for 0 collections in 0.000001 seconds (found 0 objects)
    LogCollectionManager: Fixed up redirectors for 0 collections in 0.000045 seconds (updated 0 objects)
    UATHelper: Packaging (HTML5): Running AutomationTool...
    UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/MärthaFrans/MärthaFrans.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UnrealProjects/MärthaFrans/MärthaFrans.uproject -cook -stage -archive -archivedirectory=C:/Users/Raymo/Dropbox/Projekt/PetterGame/MärthaFra
    ns2D/MarthaFransHTML/HTML5 -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -SkipCookingEditorContent -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output
    UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject
    UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -clean D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -nobuilduht -NoHotReload
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 1.0685049s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject  D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -noxge -generatemanifest -NoHotReload -ig
    norejunk
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 0.8412983s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject  D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -noxge -NoHotReload -ignorejunk
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: Parsing headers for M�rthaFrans
    UATHelper: Packaging (HTML5): UnrealBuildTool:   Running UnrealHeaderTool "D:\UnrealProjects\M�rthaFrans\M�rthaFrans.uproject" "D:\UnrealProjects\M�rthaFrans\Intermediate\Build\HTML5\M�rthaFrans\Shipping\M�rthaFrans.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
    UATHelper: Packaging (HTML5): UnrealBuildTool: Reflection code generated for M�rthaFrans in 5.7992211 seconds
    UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK: located in D:\UnrealEngine\UE_4.16\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.9
    UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: If you put paths relative to the home directory, do not forget os.path.expanduser
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT='c:\emscripten\' is not valid, but EMSCRIPTEN_ROOT='c:\\emscripten\\' and EMSCRIPTEN_ROOT='c:/emscripten/' are.
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: import os
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # this helps projects using emscripten find it
    UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN') or 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.37.9') # directory
    UATHelper: Packaging (HTML5): UnrealBuildTool: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM') or 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.9_64bit') # directory
    UATHelper: Packaging (HTML5): UnrealBuildTool: BINARYEN_ROOT = 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\binaryen\\e1.37.9_64bit'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # If not specified, defaults to sys.executable.
    UATHelper: Packaging (HTML5): UnrealBuildTool: PYTHON = 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\python\\2.7.5.3_64bit\\python.exe'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location.
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER.
    UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_NATIVE_OPTIMIZER = 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.9_64bit\\optimizer.exe'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # See below for notes on which JS engine(s) you need
    UATHelper: Packaging (HTML5): UnrealBuildTool: NODE_JS = os.path.expanduser(os.getenv('NODE') or 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\4.1.1_64bit\\bin\\node.exe') # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY') or 'js')] # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: V8_ENGINE = os.path.expanduser(os.getenv('V8') or 'd8') # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: JAVA = 'java' # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: TEMP_DIR = 'C:\\Users\\Raymo\\AppData\\Local\\Temp'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: CRUNCH = os.path.expanduser(os.getenv('CRUNCH') or 'crunch') # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: #CLOSURE_COMPILER = '..' # define this to not use the bundled version
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: ########################################################################################################
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Pick the JS engine to use for running the compiler. This engine must exist, or
    UATHelper: Packaging (HTML5): UnrealBuildTool: # nothing can be compiled.
    UATHelper: Packaging (HTML5): UnrealBuildTool: #
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. Otherwise, build v8 or
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source. Any of these three is fine, as long as it's
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 a recent version (especially for v8 and spidermonkey).
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: COMPILER_ENGINE = NODE_JS
    UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = V8_ENGINE
    UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = SPIDERMONKEY_ENGINE
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # All JS engines to use when running the automatic tests. Not all the engines in this list
    UATHelper: Packaging (HTML5): UnrealBuildTool: # must exist (if they don't, they will be skipped in the test runner).
    UATHelper: Packaging (HTML5): UnrealBuildTool: #
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. If you can, also build
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source as well to get more test coverage (node can't
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 run all the tests due to node issue 1669). v8 is currently not recommended
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 here because of v8 issue 1822.
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 2 actions (12 in parallel)
    UATHelper: Packaging (HTML5): UnrealBuildTool: [1/2] python.exe UELinkerFixups.cpp
    UATHelper: Packaging (HTML5): UnrealBuildTool: D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/Win64/clang/e1.37.9_64bit/opt: D:/UnrealProjects/M�rthaFrans/Intermediate/Build/HTML5/M�rthaFrans/Shipping/UELinkerFixups/UELinkerFixups.cpp.bc: error: Could not open input file: No mapping for the Unicode character exists in the target multi-byte code 
    page.
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
    UATHelper: Packaging (HTML5): UnrealBuildTool:   File "D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc", line 13, in <module>
    UATHelper: Packaging (HTML5): UnrealBuildTool:     emcc.run()
    UATHelper: Packaging (HTML5): UnrealBuildTool:   File "D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc.py", line 1486, in run
    UATHelper: Packaging (HTML5): UnrealBuildTool:     shared.Building.llvm_opt(temp_file, llvm_opts, new_temp_file)
    UATHelper: Packaging (HTML5): UnrealBuildTool:   File "D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/shared.py", line 1838, in llvm_opt
    UATHelper: Packaging (HTML5): UnrealBuildTool:     assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
    UATHelper: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\UnrealProjects\M�rthaFrans\Binaries\HTML5\M�rthaFrans-HTML5-Shipping.js
    UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 10.36 seconds (Local executor: 0.00 seconds)
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 10.5611424s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject  D:\UnrealProjects\MärthaFrans\Mär
    thaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.28-15.16.58.txt' 
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
    UATHelper: Packaging (HTML5):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    UATHelper: Packaging (HTML5):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa
    rgetToManifest)
    UATHelper: Packaging (HTML5):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    UATHelper: Packaging (HTML5):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    UATHelper: Packaging (HTML5):    at BuildCookRun.ExecuteBuild()
    UATHelper: Packaging (HTML5):    at AutomationTool.BuildCommand.Execute()
    UATHelper: Packaging (HTML5):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    UATHelper: Packaging (HTML5):    at AutomationTool.Automation.Process(String[] Arguments)
    UATHelper: Packaging (HTML5):    at AutomationTool.Program.MainProc(Object Param)
    UATHelper: Packaging (HTML5):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    UATHelper: Packaging (HTML5):    at AutomationTool.Program.Main()
    UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (HTML5): BUILD FAILED
    PackagingResults:Error: Error Unknown Error
    UATHelper: Packaging (HTML5): Running AutomationTool...
    UATHelper: Packaging (HTML5): Automation.ParseCommandLine: Parsing command line: -ScriptsForProject=D:/UnrealProjects/MärthaFrans/MärthaFrans.uproject BuildCookRun -nocompile -nocompileeditor -installed -nop4 -project=D:/UnrealProjects/MärthaFrans/MärthaFrans.uproject -cook -stage -archive -archivedirectory=C:/Users/Raymo/Dropbox/Projekt/PetterGame/MärthaFra
    ns2D/MarthaFransHTML -package -clientconfig=Shipping -ue4exe=UE4Editor-Cmd.exe -clean -compressed -SkipCookingEditorContent -prereqs -nodebuginfo -targetplatform=HTML5 -build -utf8output
    UATHelper: Packaging (HTML5): BuildCookRun.SetupParams: Setting up ProjectParams for D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject
    UATHelper: Packaging (HTML5): Project.Build: ********** BUILD COMMAND STARTED **********
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -clean D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -nobuilduht -NoHotReload
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 1.0613995s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject  D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -noxge -generatemanifest -NoHotReload -ig
    norejunk
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 0.8510315s to run UnrealBuildTool.exe, ExitCode=0
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject  D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -noxge -NoHotReload -ignorejunk
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWasm = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: TargetWebGL2 = True
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableSIMD = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableMultithreading False
    UATHelper: Packaging (HTML5): UnrealBuildTool: HTML5ToolChain: EnableTracing = False
    UATHelper: Packaging (HTML5): UnrealBuildTool: Parsing headers for M�rthaFrans
    UATHelper: Packaging (HTML5): UnrealBuildTool:   Running UnrealHeaderTool "D:\UnrealProjects\M�rthaFrans\M�rthaFrans.uproject" "D:\UnrealProjects\M�rthaFrans\Intermediate\Build\HTML5\M�rthaFrans\Shipping\M�rthaFrans.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -installed
    UATHelper: Packaging (HTML5): UnrealBuildTool: Reflection code generated for M�rthaFrans in 6.0374615 seconds
    UATHelper: Packaging (HTML5): UnrealBuildTool: Setting Emscripten SDK: located in D:\UnrealEngine\UE_4.16\Engine\Extras\ThirdPartyNotUE\emsdk\emscripten\1.37.9
    UATHelper: Packaging (HTML5): UnrealBuildTool: emcc ExitCode: 0
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: If you put paths relative to the home directory, do not forget os.path.expanduser
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Note: On Windows, remember to escape backslashes! I.e. EMSCRIPTEN_ROOT='c:\emscripten\' is not valid, but EMSCRIPTEN_ROOT='c:\\emscripten\\' and EMSCRIPTEN_ROOT='c:/emscripten/' are.
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: import os
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # this helps projects using emscripten find it
    UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_ROOT = os.path.expanduser(os.getenv('EMSCRIPTEN') or 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\emscripten\\1.37.9') # directory
    UATHelper: Packaging (HTML5): UnrealBuildTool: LLVM_ROOT = os.path.expanduser(os.getenv('LLVM') or 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.9_64bit') # directory
    UATHelper: Packaging (HTML5): UnrealBuildTool: BINARYEN_ROOT = 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\binaryen\\e1.37.9_64bit'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # If not specified, defaults to sys.executable.
    UATHelper: Packaging (HTML5): UnrealBuildTool: PYTHON = 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\python\\2.7.5.3_64bit\\python.exe'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Add this if you have manually built the JS optimizer executable (in Emscripten/tools/optimizer) and want to run it from a custom location.
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Alternatively, you can set this as the environment variable EMSCRIPTEN_NATIVE_OPTIMIZER.
    UATHelper: Packaging (HTML5): UnrealBuildTool: EMSCRIPTEN_NATIVE_OPTIMIZER = 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\clang\\e1.37.9_64bit\\optimizer.exe'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # See below for notes on which JS engine(s) you need
    UATHelper: Packaging (HTML5): UnrealBuildTool: NODE_JS = os.path.expanduser(os.getenv('NODE') or 'D:\\UnrealEngine\\UE_4.16\\Engine\\Extras\\ThirdPartyNotUE\\emsdk\\Win64\\node\\4.1.1_64bit\\bin\\node.exe') # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: SPIDERMONKEY_ENGINE = [os.path.expanduser(os.getenv('SPIDERMONKEY') or 'js')] # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: V8_ENGINE = os.path.expanduser(os.getenv('V8') or 'd8') # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: JAVA = 'java' # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: TEMP_DIR = 'C:\\Users\\Raymo\\AppData\\Local\\Temp'
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: CRUNCH = os.path.expanduser(os.getenv('CRUNCH') or 'crunch') # executable
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: #CLOSURE_COMPILER = '..' # define this to not use the bundled version
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: ########################################################################################################
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Pick the JS engine to use for running the compiler. This engine must exist, or
    UATHelper: Packaging (HTML5): UnrealBuildTool: # nothing can be compiled.
    UATHelper: Packaging (HTML5): UnrealBuildTool: #
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. Otherwise, build v8 or
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source. Any of these three is fine, as long as it's
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 a recent version (especially for v8 and spidermonkey).
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: COMPILER_ENGINE = NODE_JS
    UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = V8_ENGINE
    UATHelper: Packaging (HTML5): UnrealBuildTool: #COMPILER_ENGINE = SPIDERMONKEY_ENGINE
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: # All JS engines to use when running the automatic tests. Not all the engines in this list
    UATHelper: Packaging (HTML5): UnrealBuildTool: # must exist (if they don't, they will be skipped in the test runner).
    UATHelper: Packaging (HTML5): UnrealBuildTool: #
    UATHelper: Packaging (HTML5): UnrealBuildTool: # Recommendation: If you already have node installed, use that. If you can, also build
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 spidermonkey from source as well to get more test coverage (node can't
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 run all the tests due to node issue 1669). v8 is currently not recommended
    UATHelper: Packaging (HTML5): UnrealBuildTool: #                 here because of v8 issue 1822.
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: JS_ENGINES = [NODE_JS] # add this if you have spidermonkey installed too, SPIDERMONKEY_ENGINE]
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: Performing 2 actions (12 in parallel)
    UATHelper: Packaging (HTML5): UnrealBuildTool: [1/2] python.exe UELinkerFixups.cpp
    UATHelper: Packaging (HTML5): UnrealBuildTool: D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/Win64/clang/e1.37.9_64bit/opt: D:/UnrealProjects/M�rthaFrans/Intermediate/Build/HTML5/M�rthaFrans/Shipping/UELinkerFixups/UELinkerFixups.cpp.bc: error: Could not open input file: No mapping for the Unicode character exists in the target multi-byte code 
    page.
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: Traceback (most recent call last):
    UATHelper: Packaging (HTML5): UnrealBuildTool:   File "D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc", line 13, in <module>
    UATHelper: Packaging (HTML5): UnrealBuildTool:     emcc.run()
    UATHelper: Packaging (HTML5): UnrealBuildTool:   File "D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/emcc.py", line 1486, in run
    UATHelper: Packaging (HTML5): UnrealBuildTool:     shared.Building.llvm_opt(temp_file, llvm_opts, new_temp_file)
    UATHelper: Packaging (HTML5): UnrealBuildTool:   File "D:/UnrealEngine/UE_4.16/Engine/Extras/ThirdPartyNotUE/emsdk/emscripten/1.37.9/tools/shared.py", line 1838, in llvm_opt
    UATHelper: Packaging (HTML5): UnrealBuildTool:     assert os.path.exists(target), 'Failed to run llvm optimizations: ' + output
    UATHelper: Packaging (HTML5): UnrealBuildTool: AssertionError: Failed to run llvm optimizations: 
    UATHelper: Packaging (HTML5): UnrealBuildTool: ERROR: UBT ERROR: Failed to produce item: D:\UnrealProjects\M�rthaFrans\Binaries\HTML5\M�rthaFrans-HTML5-Shipping.js
    UATHelper: Packaging (HTML5): UnrealBuildTool: Total build time: 9.92 seconds (Local executor: 0.00 seconds)
    UATHelper: Packaging (HTML5): CommandUtils.Run: Run: Took 10.1297046s to run UnrealBuildTool.exe, ExitCode=5
    UATHelper: Packaging (HTML5): Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): D:\UnrealEngine\UE_4.16\Engine\Binaries\DotNET\UnrealBuildTool.exe MärthaFrans HTML5 Shipping -Project=D:\UnrealProjects\MärthaFrans\MärthaFrans.uproject  D:\UnrealProjects\MärthaFrans\Mär
    thaFrans.uproject -NoUBTMakefiles  -remoteini="D:\UnrealProjects\MärthaFrans" -noxge -NoHotReload -ignorejunk. See logfile for details: 'UnrealBuildTool-2018.04.28-15.19.52.txt' 
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunAndLog(String App, String CommandLine, String Logfile, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunAndLog(CommandEnvironment Env, String App, String CommandLine, String LogName, Int32 MaxSuccessCode, String Input, ERunOptions Options, Dictionary`2 EnvVars, SpewFilterCallbackType SpewFilterCallback)
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, String CommandLine, String LogName, Dictionary`2 EnvVars)
    UATHelper: Packaging (HTML5):    at AutomationTool.CommandUtils.RunUBT(CommandEnvironment Env, String UBTExecutable, FileReference Project, String Target, String Platform, String Config, String AdditionalArgs, String LogName, Dictionary`2 EnvVars)
    UATHelper: Packaging (HTML5):    at AutomationTool.UE4Build.BuildWithUBT(String TargetName, UnrealTargetPlatform TargetPlatform, String Config, FileReference UprojectPath, Boolean ForceMonolithic, Boolean ForceNonUnity, Boolean ForceDebugInfo, Boolean ForceFlushMac, Boolean DisableXGE, String InAddArgs, Boolean ForceUnity, Dictionary`2 EnvVars)
    UATHelper: Packaging (HTML5):    at AutomationTool.UE4Build.Build(BuildAgenda Agenda, Nullable`1 InDeleteBuildProducts, Boolean InUpdateVersionFiles, Boolean InForceNoXGE, Boolean InUseParallelExecutor, Boolean InForceNonUnity, Boolean InForceUnity, Boolean InShowProgress, Dictionary`2 PlatformEnvVars, Nullable`1 InChangelistNumberOverride, Dictionary`2 InTa
    rgetToManifest)
    UATHelper: Packaging (HTML5):    at Project.Build(BuildCommand Command, ProjectParams Params, Int32 WorkingCL, ProjectBuildTargets TargetMask)
    UATHelper: Packaging (HTML5):    at BuildCookRun.DoBuildCookRun(ProjectParams Params)
    UATHelper: Packaging (HTML5):    at BuildCookRun.ExecuteBuild()
    UATHelper: Packaging (HTML5):    at AutomationTool.BuildCommand.Execute()
    UATHelper: Packaging (HTML5):    at AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands)
    UATHelper: Packaging (HTML5):    at AutomationTool.Automation.Process(String[] Arguments)
    UATHelper: Packaging (HTML5):    at AutomationTool.Program.MainProc(Object Param)
    UATHelper: Packaging (HTML5):    at AutomationTool.InternalUtils.RunSingleInstance(Func`2 Main, Object Param)
    UATHelper: Packaging (HTML5):    at AutomationTool.Program.Main()
    UATHelper: Packaging (HTML5): Program.Main: AutomationTool exiting with ExitCode=5 (5)
    UATHelper: Packaging (HTML5): BUILD FAILED
    PackagingResults:Error: Error Unknown Error