Why is my player 1 not joining into player 2 session?
So basically i have a join and create session blueprint script. For some reason when i get player 1 to click play it joins the session and creates it for other players to join. When player 2 presses play it will run the code of join session but will always go into its own session and not player 1's session? Im really stuck and would like to figure out why?
I have done the online subsystem like so:
asked Apr 28 '18 at 09:30 PM in Blueprint Scripting
Player 1 just has to create session and Player 2 just has to join session. Doing both for both players isn't going to work
Hope that helps :)
answered May 06 '18 at 06:38 AM
I don't know but there are two things to fix first:
answered May 06 '18 at 05:15 AM
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