I’ve come across the solution over many occasions where I could use a SceneCapture2D and render the TextureTarget to the HUD, but I don’t like that solution at all.
I’m not looking for alternatives, I’m just looking to find out if this is possible or not.
I’m looking to have 2 cameras, each in a different level. One level would represent the game world, and the other level an alternative HUD, which can have animated meshes/effects and all that other good stuff which the usual HUD cannot handle.
Is it possible to have Unreal layer the render result of the second camera on top of the render result of the first camera?