so i need your help, i’m following tutorial on how to create gun asset with C++ but im using paragon asset instead
im trying to add trace between the muzzle and the hit location
on the left is tutorial particle on the right paragon asset(P_TwinBlast_Bullet_Trail_Smoke_Spline)
The tutorial say that i need to get the value inside
Target-> distribution-> parameter name
I cant find target name in paragon’s particle asset
so what is the string name that i need to define in setvectorparameter for this to work
C++ code is
UParticleSystemComponent*TracerComp = UGameplayStatics::SpawnEmitterAtLocation();
TracerComp->SetVectorParameter(“targetname”,…);