x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

[ShooterGame] Where in AShooterCharacter is AShooterWeapon defined?

This files come from the ShooterGame project that you can install for UE4.

In ShooterCharacter.cpp at line 690, there is a member function that uses an object CurrentWeapon which is a pointer of the class AShooterWeapon, it uses a member function AShooterWeapon::StartFire(), but in AShooterCharacter there is no definition of the AShooterWeapon class, so where does it get the memberfunction AShooterWeapon::StartFire() from?

 void AShooterCharacter::StartWeaponFire()
 {
     if (!bWantsToFire)
     {
         bWantsToFire = true;
         if (CurrentWeapon)
         {
             CurrentWeapon->StartFire();
         }
     }
 }

Starting from line 277 of ShooterCharacter.h, you can see a declaration of CurrentWeapon pointer:

     /** currently equipped weapon */
     UPROPERTY(Transient, ReplicatedUsing = OnRep_CurrentWeapon)
     class AShooterWeapon* CurrentWeapon;

Where is the StartFire() member function defined??

Product Version: UE 4.19
Tags:
more ▼

asked Apr 29 '18 at 02:01 AM in C++ Programming

avatar image

ServiusTullius
1 1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

ShooterGame\Source\ShooterGame\Private\Weapons\ShooterWeapon.cpp:218

It's declared in the ShooterWeapon.h file, and defined in ShooterWeapon.cpp. AShooterCharacter knows this because the header to the weapon class is included on line 4.

#include "Weapons/ShooterWeapon.h"

more ▼

answered Apr 29 '18 at 02:41 AM

avatar image

lordcheeto
1 2

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question