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[ShooterGame] Where in AShooterCharacter is AShooterWeapon defined?

This files come from the ShooterGame project that you can install for UE4.

In ShooterCharacter.cpp at line 690, there is a member function that uses an object CurrentWeapon which is a pointer of the class AShooterWeapon, it uses a member function AShooterWeapon::StartFire(), but in AShooterCharacter there is no definition of the AShooterWeapon class, so where does it get the memberfunction AShooterWeapon::StartFire() from?

 void AShooterCharacter::StartWeaponFire()
     if (!bWantsToFire)
         bWantsToFire = true;
         if (CurrentWeapon)

Starting from line 277 of ShooterCharacter.h, you can see a declaration of CurrentWeapon pointer:

     /** currently equipped weapon */
     UPROPERTY(Transient, ReplicatedUsing = OnRep_CurrentWeapon)
     class AShooterWeapon* CurrentWeapon;

Where is the StartFire() member function defined??

Product Version: UE 4.19
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asked Apr 29 '18 at 02:01 AM in C++ Programming

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It's declared in the ShooterWeapon.h file, and defined in ShooterWeapon.cpp. AShooterCharacter knows this because the header to the weapon class is included on line 4.

#include "Weapons/ShooterWeapon.h"

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answered Apr 29 '18 at 02:41 AM

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