Paper 2D Sprite has a slightly different color
I just made a Paper 2D sprite out of a spritesheet and put it in the scene.
The Texture settings are:
It's not the light (rebuilt it).
So if anyone has an idea or knows the solution I'd be very thankful.
EDIT: Sorry this is a duplicate https://answers.unrealengine.com/questions/779987/paper-2d-color-doesnt-match-between-editor-and-pla.html?sort=oldest but it's also unanswered.
EDIT: Ok I'm still a noob, so I didnt' know that I just had to change it to Unlit, so the Lighting has no effect.
EDIT: So now it has a slightly brighter color.
EDIT: The brightening seems to appear at the sprite itself.
EDIT(hopefully last one): So I compared the Texture preview with the sprite preview and the source image. It appears that the Texture is actually darker than the source image and the sprite has almost the same color as the source image, with slight variations of 1 in the R, G or B channels. So, I hope the problem is solved for now.
EDIT: Ok the issue is totally not solved yet. Problem is you can change the viewmode to Unlit so the sprite displays correctly, but I want to have Unlit Sprites and Lit Objects too. Now the Material shading on Unlit does not truely set it to be unaffected by lights.
Follow this question
Once you sign in you will be able to subscribe for any updates here