Get Mesh Information for Nav Link Generation
I've been working on a system to Generate Nav Link Proxies for Jumping and Climbing. It works fine on Meshes with only one Layer but it fails with more complex ones.
As you can see on the 2nd picture, I struggle to find the correct positions on a more complex mesh. So far I use traces to scan the surface of objects and place Links on Edges. That only works if there is no Roof though. So I'm wondering if there is a better way to get the Edges.
asked Apr 29 '18 at 12:34 PM in Using UE4
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