Rotate pitch - pawn starts twisting at 90 degrees
So I have created a fighter jet, and I want it to pitch full 360, but it goes up till 90 degrees and starts twisting, now how do i prevent this?
asked Apr 29 '18 at 12:42 PM in Blueprint Scripting
True Origins Int
Just disable these nodes
answered Apr 29 '18 at 02:32 PM
You may be experiencing Gimbal Lock. Unreal's rotation stuff tends to use Vector rotations but these will get gimbal-locked if two axes get oriented to the same angle. There are ways to overcome this but I haven't tried myself.
blueprint nodes or C++ and other engines that don't have this problem use Quaternions to add rotation to the current angles. I heard there is a way to do this in blueprints using certain nodes (was it the Combine Rotators node that uses quaternions to operate on the rotators?) but I haven't solved this problem myself.
answered May 07 '18 at 08:33 PM
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