Child actor isn't showing ANYTHING besides inheritance items

This is a big problem, I decided to make a child actor of my character so I can easily switch between them keeping my HUD intact.

I made a parent for all characters and it went fine but then when I made the children, and copied the correct viewport items, none of it will display no matter what, not even ones I add in from scratch.

Only the inherited skeletal mesh and default capsule stuff show up.

Someone PLEASE enlighten me.

In order to create a blueprint that is a child of another blueprint, you have to right-click on the content browser, got to Blueprint and select the class you want to parent your new blueprint to. Did you do that?

Yes, I did.

Everything that was supposed to be inherited shows up, then I simply copy over relevant items for the specific character, but they won’t render at all in viewport.

Creating something in the actual viewport doesn’t render it either.

What do you mean by copy over relevant items?

Like if it’s my “human” character I would give him his weapons and other stuff he would need in viewport.

Nothing is showing in the viewport no matter what (the child)

You’re talking about copying variables then? Can you show me your compiler output in the blueprint?

If you really want to help add me on discord: Fabulous_hotdog#3959

i’ll then give you best answer after here.

I got confused…you have a BP you say “Child ??” then have a bunch of components crossed out. Then you show a separate BP with no components. What are you trying to do exactly?