Lan Multiplayer Android game on LocalWifi (HotSpot)
Hey, I'm using UE4.19, I want to make a Multiplayer game for android, where two Devices will be connected through wifi (HotSpot on one mobile, WiFi on other) is it possible to do using BluePrint only without using SourceCode??
asked Apr 29 '18 at 05:50 PM in Blueprint Scripting
Probably. I have been able to build to Android with 4.17.2 using only blueprints, and succeeded in both hosting as server and joining as client over Wifi LAN, using the Android. I have only one Android device with enough RAM to handle Unreal engine, so the other player was a PC but it worked both when Android was the server and when Android was the client!
And I didn't have to do anything special or different. The code for PC worked just as well for Android (except I needed to add touch controls for input). Android is mobile with a lower power processor than the PC so some optimizations were needed for performance. But as for the networking, no difference in the blueprint code.
answered May 08 '18 at 12:42 AM
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