x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Lan Multiplayer Android game on LocalWifi (HotSpot)

Hey, I'm using UE4.19, I want to make a Multiplayer game for android, where two Devices will be connected through wifi (HotSpot on one mobile, WiFi on other) is it possible to do using BluePrint only without using SourceCode??

Product Version: UE 4.19
Tags:
more ▼

asked Apr 29 '18 at 05:50 PM in Blueprint Scripting

avatar image

Prosun Maitra
16 2 4 9

avatar image Sendy50 Apr 12 '19 at 09:28 AM

hey Prosun Maitra You Solve It ??

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first

Probably. I have been able to build to Android with 4.17.2 using only blueprints, and succeeded in both hosting as server and joining as client over Wifi LAN, using the Android. I have only one Android device with enough RAM to handle Unreal engine, so the other player was a PC but it worked both when Android was the server and when Android was the client!

And I didn't have to do anything special or different. The code for PC worked just as well for Android (except I needed to add touch controls for input). Android is mobile with a lower power processor than the PC so some optimizations were needed for performance. But as for the networking, no difference in the blueprint code.

more ▼

answered May 08 '18 at 12:42 AM

avatar image

mightyenigma
3.8k 18 20 20

avatar image Prosun Maitra May 14 '18 at 06:24 AM

The problem is that, i can successfully host the game from one mobile, but fails to find the session from another mobile. And how did you connect the PC with your device?

avatar image mightyenigma May 16 '18 at 11:42 PM

THe PC hosting, android joining works the same as Android hosting, PC joining. I have never tried adding another Android to the session since I only have one Android that can run Unreal engine, and it only goes 5-12 fps at that.

Sorry, wish I could be more helpful.

avatar image Sendy50 Apr 12 '19 at 09:27 AM

Here your both device are connected to same WiFi/Network so it easily work for all but here problem is Two Android Devise A1 And A2. A1 Was Created Hotspot And A2 Connected to A1's created hotspot. And Now Created Problem When A1 Host A game But A2 Not Found A1's Session.

avatar image Prosun Maitra Apr 27 '19 at 11:05 AM

i'm facing the same problem,but havnt found the solution,

avatar image mightyenigma Apr 27 '19 at 02:03 PM

Maybe a device cannot use its own hotspot. Have you been able to do this with other apps you downloaded from the app store whether unreal or not?

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question