Is there a way without CPP to access EMouseCursor and add options to it?

Is there a way without CPP to access EMouseCursor and add options to it?
I mean admittedly I could update the default mouse cursor using the Get PlayerController > Set mouse Cursor command. or for that matter anyone of the enumeration values but what I feel would be more efficient is to add more enumeration values rather than constantly changing their widgets.

Sadly I lack CPP skills and after doing a search in the content folders was not able to find this enum.

If you can’t already access EMouseCursor in blueprint, i’d say the answer is no. The closest you could get to that though is to try and make a C++ function that returns an EMouseCursor and make it BlueprintCallable, but that might also not work.