Is there a way without CPP to access EMouseCursor and add options to it?
I mean admittedly I could update the default mouse cursor using the Get PlayerController > Set mouse Cursor command. or for that matter anyone of the enumeration values but what I feel would be more efficient is to add more enumeration values rather than constantly changing their widgets.
Sadly I lack CPP skills and after doing a search in the content folders was not able to find this enum.