Hi there, recently I have implemented a reading script which allows the player to pickup the newspaper and read it by displaying the texture. Ever since I have implemented that my interaction for my door system hasn't worked. I think that the scripts overlap each other in some way but I don't know how.
Here is the runtime error I receive: Blueprint Runtime Error: Accessed None trying to read property CallFunc_Create_ReturnValue from function: 'ExecuteUbergraph_Main_Level' from node: Remove from Parent in graph: EventGraph in object: Main_Level with description: Accessed None trying to read property CallFunc_Create_ReturnValue
Here is the script for my door system: http://prntscr.com/jbonm7
Both scripts are located within the level blueprint.
asked Apr 29 '18 at 07:02 PM in Blueprint Scripting
That happens because you're trying to access something that only exists in another execution sequence:
What is it you want to do here?
answered Apr 29 '18 at 09:56 PM
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