Cannot make rigid body dynamic working properly
I would like to make a simple rigid body simulation for my hair, like in this video : https://www.youtube.com/watch?v=RGTegdhUXWc
The thing is, no matter if I let the default settings or tweak them, I always end up with my hair twisting and sometimes having small snappy glitching moves. All I could do was reducing the unwanted moves, but the hair still do not behave properly. How can I simply make hair that move normally when my character moves, and simply stay still when she does not move please ?
On the screenshot you have the hair on the right on a character perfectly still, and yet they are twisted and weirdly posed as you can see. The rigid body parameters are left by default on this screenshot.
I used the epic documentation ( https://docs.unrealengine.com/en-us/Engine/Animation/NodeReference/SkeletalControls/RigidBody ) to get this, and I tried on both 4.18 and 4.19.
Thanks to anyone who can help ! ;)
asked Apr 30 '18 at 12:43 AM in Using UE4
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