Cannot make rigid body dynamic working properly

Hi,

I would like to make a simple rigid body simulation for my hair, like in this video : 4.18 Release Notes - Rigid Body Node Improvements - YouTube

The thing is, no matter if I let the default settings or tweak them, I always end up with my hair twisting and sometimes having small snappy glitching moves. All I could do was reducing the unwanted moves, but the hair still do not behave properly. How can I simply make hair that move normally when my character moves, and simply stay still when she does not move please ?

On the screenshot you have the hair on the right on a character perfectly still, and yet they are twisted and weirdly posed as you can see. The rigid body parameters are left by default on this screenshot.

I used the epic documentation ( Rigid Body | Unreal Engine Documentation ) to get this, and I tried on both 4.18 and 4.19.

Thanks to anyone who can help ! :wink: