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Project Point To Navigation Acting Odd

I am working on a project where I need to line trace and move a static mesh to a nav mesh on the closest spot to the line trace hit location. Most of the time it works fine but there is about half a square meter of space where the line trace hits but doesn't project to the nav mesh and it seems like it moves the static mesh to it default position. My blueprint script just gets the line trace hit location, projects it to the nav mesh using Project Point To Navigation, then sets the static mesh location to that location. Does anyone know why this is happening? Any help would be appreciated. Thanks!

Product Version: UE 4.18
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asked Apr 30 '18 at 01:02 AM in Blueprint Scripting

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