x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Importing multiple meshes with fbx. 3DSMax to UE4

Hi, I was hoping you could help me with a static mesh problem I'm having. I built a space ship in 3dsmax that has 8 sections. Each section is unwrapped with 2 UV channels. The main UV's and then a 2nd channel for Light mapping in UE4.

When I import the pieces individually for light map and material testing, my light maps function properly. However, when I import the entire ship as one "attached piece" with an 8 ID multi/Sub material from 3dsmax, then build my lights, I get weird artifacts. UE4 tells me my UV's are overlapping. In addition, when viewing the 8 pieces in the static mesh editor, all my UV's are layered on top of each other, how do I fix this problem?

any help is greatly appreciated

Product Version: Not Selected
Tags:
more ▼

asked Aug 03 '14 at 08:59 PM in Using UE4

avatar image

CertifiedJohn
11 2 4 4

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question