Root Component Rotation Reset?
I've managed to change the rotation of the Root Component of my bluescript, and i'm not sure i should be able to change it. (I assume i shouldn't be able to since the rotation is hidden when selecting the root component).
Changing it is somehow not affecting the actor, it seems that it doesn't really care if it is rotated or not, since it will always be using the root components local rotation anyway (i havent tested it much, but at first glance, it seems to be ok.)
However it feels to me that it is an unintended "feature", and i'm not sure if i can fully reset the bluescript after changing the root-rotation in this way. I imagine you can reverse it by doing it again with reversed/negative values, but sometimes you might not be able to recall with WHAT values you have changed the rotation with.
Am i missing a huge "Reset Root" button somewhere, or is this a common problem, i dunno. It is a bit annoying if it is not resetable, at least.
asked Apr 30 '18 at 12:03 PM in Blueprint Scripting
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