How can I get my AnimBP to consistently start/stop?
I have a network in my animation blueprint that asks when the screen is touched, and to return a true or false value to the variables "IsTouched" which are in turn plugged into my state machine transition from an idle animation to a looping bounce animation.
Ideally, the animation would play when the users touches the screen and IsTouched is set to true, and would return ti the idle animation when IsTouched is set to false. The problem is that when the screen is touched, the transition doesn't always occur, even when I tap the screen multiple times. And even though the print string is telling me IsTouched is set to False, the animation will continue to play without transitioning back to the idle. What am I doing wrong?
answered May 02 '18 at 12:27 AM
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