OnComponentEndOverlap calls after EndPlay when instanced as a child actor

Hi there,

I have two blueprints

The first is a classical Begin and End Overlap Logger with a simple box collision in it.
The second blueprint contains the first as a child actor.
Now, the problem which I encountered is that OnEndOverlap gets called also at some time after EndPlay, which can cause blueprint errors, because some actor could be referenced there. Hope this can be fixed :slight_smile:

Greetings,
Luke

Bump, still have the same problem. Is there any solution to this, or does it maybe get fixed with UE5? Thanks in advance!