UMG widget button needs arrow input before focus
So I'm trying to make a menu system that uses the keyboard or gamepad. For the most part, it works, you can highlight a button and select it. My issue is, when I first open the menu, my widget doesn't get keyboard focus until I press the down arrow on the keyboard. This results in you skipping the first button on the menu, but pressing the up arrow afterwards allows you to highlight and select it. This is when you first open the menu: This is after you press the down arrow:
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Try calling SetUserFocus and sending the GetPlayerController to that node, after setting keyboard focus in your Construct event.
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I have this exact same issue, but I can't seem to solve it.