Problem with Sprint
I have an updated sprinting system. At first glance it seemed to be working, until I pressed the sprint key whilst standing still and my stamina still depleted. To try to fix this, I added a new Boolean that checks if the player is moving and added this as a condition to start my sprint, which fires off everything else. The problem is that this "fix" didn't do anything to solve my bug, I can't figure out what it is. This system is very important for one of my main unique mechanics.
This is coming off from the False branch
asked Apr 30 '18 at 09:05 PM in Blueprint Scripting
Follow this question
Once you sign in you will be able to subscribe for any updates here