I have an updated sprinting system. At first glance it seemed to be working, until I pressed the sprint key whilst standing still and my stamina still depleted. To try to fix this, I added a new Boolean that checks if the player is moving and added this as a condition to start my sprint, which fires off everything else. The problem is that this “fix” didn’t do anything to solve my bug, I can’t figure out what it is. This system is very important for one of my main unique mechanics.
This is coming off from the False branch