If I design an enviroment using AUTOCAD, How Can I run it on UE4?

You need to export your meshes as FBX and import them into Unreal. Be aware that there are limits of 65k verts for models still i think, so depending on how dense your meshes are you may have to do some work.

Hi Erobles12,

There are a couple things to consider when exporting models from arch viz type software. Texture/Lightmap UVs are handled in a different way than you may be used to which will probably lead to headaches. If you’re not familiar with how to do UV layouts you’ll need to familiarize yourself with this process. I can provide links if you need to help out. :slight_smile:

Exporting to FBX 2014 is the preferred choice. Anything lower will import but it will flag a warning.

There are no limitations with FBX import with exception to the Maya LT version that does have a 65k limit. UDK also had a import limit of 65K. There are currently no limitations on the mesh vert count for UE4.

If you have any other questions feel free to ask! :slight_smile:

Tim