StaticMeshExporter

Hi,

Can anyone help me with a usage example of mesh export, from UE4, using C++

bool UStaticMeshExporterFBX::ExportBinary( UObject* Object, const TCHAR* Type, FArchive& Ar, FFeedbackContext* Warn, int32 FileIndex = 0, uint32 PortFlags=0 ) override;

or

bool UStaticMeshExporterOBJ::ExportText( const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags=0 ) override;

Thank you.

Do you have an example now?