How Do I Increment Render Scale per Tick?
I am currently having trouble trying to increment the size of my outline, in my player HUD, for when your health is less than 20%. Essentially it's an outline that will continually expand and then once it reaches the number 3 in scale, it will then reset and do it over and over and over again, until your health is greater than 20%. However, UE4 doesn't seem to have an effective way to increment scale and I was wondering if anyone had any ideas or if I just overlooked something and was being stupid. Any help would be much appreciated! Below is my blueprint layout. Also I was contemplating doing a for loop, but not sure if it would work, since set render scale only sets the scale rather than increments.:
asked Apr 30 '18 at 10:50 PM in Blueprint Scripting
Right after you +.1, also Set XIncrement variable to the new value.
Timeline is also a good option if you need more control over the timing and interpolation.
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