Cel-Shading & Water-Material Problem
at first: I'm sorry for my bad english.. I'm working on it.. :D
I have the problem that, if I'm using a cel-shading-postprocess-material, that the cel-shading is "shining" through every water material. (You can see it on the Pictures) I am using SceneTexture:DiffuseColor and SceneTecture:PostProcess01 to get the look. (Just like you can find in this tutorial: https://goo.gl/Dyh7YQ)
Is there any way to change the color of the cel-shading if the character is hitting the water? Or something like that? Have tried to finde something out from google... But after hours of searching, i couldn't find something. :/
Would be nice if someone have a solution for that.
asked May 01 '18 at 01:08 AM in Using UE4
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