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Cel-Shading & Water-Material Problem


at first: I'm sorry for my bad english.. I'm working on it.. :D

I have the problem that, if I'm using a cel-shading-postprocess-material, that the cel-shading is "shining" through every water material. (You can see it on the Pictures) I am using SceneTexture:DiffuseColor and SceneTecture:PostProcess01 to get the look. (Just like you can find in this tutorial: https://goo.gl/Dyh7YQ)

Is there any way to change the color of the cel-shading if the character is hitting the water? Or something like that? Have tried to finde something out from google... But after hours of searching, i couldn't find something. :/

Would be nice if someone have a solution for that.


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Product Version: UE 4.19
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asked May 01 '18 at 01:08 AM in Using UE4

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Pixelmad Studios

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