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[Error] Inherited CameraComponent attach to Actor

Hello. I use 4.19.1

I create NewBlueprintComponent inherited CameraComponent.

and I attached this component to Empty Actor in world.

I use this actor.

alt text

I compile NewBlueprintComponent,

Editor always print error code.

Am I wrong method?...

I need to this method to make env camera.

Error Code

 LogSceneComponent: Error: Component 'REINST_NewBlueprint_C_30 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.REINST_NewBlueprint_C_0' has 'DrawFrustumComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.DrawFrustumComponent_3' in its AttachChildren array, however,
  'DrawFrustumComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.DrawFrustumComponent_3' believes it is attached to 'NewBlueprint_C /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.NewBlueprint'
 LogSceneComponent: Error: Component 'REINST_NewBlueprint_C_30 /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.REINST_NewBlueprint_C_0' has 'StaticMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.StaticMeshComponent_3' in its AttachChildren array, however, '
 StaticMeshComponent /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.StaticMeshComponent_3' believes it is attached to 'NewBlueprint_C /Game/ThirdPersonBP/Maps/ThirdPersonExampleMap.ThirdPersonExampleMap:PersistentLevel.Actor_2.NewBlueprint'

and I upload sample project.


you need to see "Actor" in WorldOutliner. and CameraComponent name is "NewBlueprint"

please help me.

Product Version: UE 4.19
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asked May 01 '18 at 07:06 AM in Bug Reports

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avatar image Jeff A ♦♦ STAFF May 02 '18 at 04:52 PM


We've recently made a switch to a new bug reporting method using a more structured form. Please visit the link below for more details and report the issue using the new Bug Submission Form. Feel free to continue to use this thread for community discussion around the issue.



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