Project migration errors
I have migrated the content of a project into another project and I am getting a number of compile errors from the migrated blueprints. I can't seem to understand why this is happening. Is there is a way to migrate content without getting the compile errors?
asked May 01 '18 at 08:09 AM in Everything Else
I do many migrations and generally no errors. I'm working on smaller projects, for example AI only, animation only etc, then I migrate it to my main project, game project.
I have no errors mostly, but what you should know, project settings (and editor preferences) are not migrated. If you had changed project settings - for example inputs, physic settings, ai settings, navigation. Simply, your blueprint can have broken input action - like a crouch or other. You can start with checking project settings in both projects.
edit. Of course other problems can come when you migrate from/to different engine versions - not always, but possible
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