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Particle location parameter input having offset

Hi guys, May I ask have to input vector from BP to particle effect as Initial location. I tried something my try but it's not correct because it looks like it has some offset in all directions.

Can someone tell me what I did wrong?

Thank you for your answer FKKrjakonzo

Product Version: UE 4.19
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asked May 01 '18 at 04:43 PM in Using UE4

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FKKrjakonzo
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avatar image Atornity May 02 '18 at 06:55 AM

I would use local space and changing the X vector to "distance" from your hit results. That way you would only have to worry about one axis and it won't lagg behind when you rotate your camera

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