Particle location parameter input having offset

Hi guys,
May I ask have to input vector from BP to particle effect as Initial location. I tried something

but it’s not correct because it looks like it has some offset in all directions.

Can someone tell me what I did wrong?

Thank you for your answer
FKKrjakonzo

I would use local space and changing the X vector to “distance” from your hit results. That way you would only have to worry about one axis and it won’t lagg behind when you rotate your camera