Twin stick game issue with animations

Hi guys!
I’m making Twin Stick game right now. I’m using the Anim Starter Pack and i have problem with animations. Everything works fine when player is moving forward but when i rotate him by mouse animations arent working correctly. I want to fix this issue but i dont how to do it. So im here. Here is short video which represents this issue: CLICK HERE and here is code which im using to rotate and move the player:

Rotate:
void ASCharacter::RotatePlayerByMouse()
{
	FVector MouseLocation, MouseDirection, MouseLocationEnd, MouseRotation;
	FHitResult HitResult;

	UWorld* World = GetWorld();
	APlayerController* PC = World->GetFirstPlayerController();

	PC->DeprojectMousePositionToWorld(MouseLocation, MouseDirection);

	//Make trace long so it hits anything nearby.
	MouseLocationEnd = (MouseDirection * 10000) + MouseLocation;

	//Stores settings for raycast.
	FCollisionQueryParams TraceSettings;
	FCollisionResponseParams TraceResponses;

	ECollisionChannel Channel = ECollisionChannel::ECC_Visibility;

	//Do trace. If it succeeds, complete calculations and set new rotation.
	if (GetWorld()->LineTraceSingleByChannel(HitResult, MouseLocation, MouseLocationEnd, Channel, TraceSettings,
		TraceResponses) == true)
	{
		//Calculate new rotation with actor's location and hit result.
		FRotator NewRotation = UKismetMathLibrary::FindLookAtRotation(this->GetActorLocation(), HitResult.ImpactPoint);
		this->SetActorRotation(FRotator(GetControlRotation().Pitch, NewRotation.Yaw, GetControlRotation().Roll));
	}

}

Move:
void ASCharacter::MoveForward(float Value)
{
	AddMovementInput(GetActorForwardVector() * Value);
}

void ASCharacter::MoveRight(float Value)
{
	AddMovementInput(GetActorRightVector() * Value);
}