Totally bad FBX import failure - pelvis bone does not animate
When I import my Mixamo animations into UE4 (the Mannequin selected as "Skeleton" and "Import Mesh" unchecked) the whole body seems to be pinned at the pelvis of that mannequin. This is caused by the pelvis bone not being actually animated but rather the whole transform of the armature (skeleton) is animated by default.
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So my question is how to translate these transform animations to the actual pelvis bone. Or is there a workaround like importing the transform animations too?
Please help me.
asked May 01 '18 at 07:08 PM in Using UE4
Did you ever fix it because I am having the same exact problem where everything is animating expect for the pelvis part?
answered Feb 16 '19 at 02:50 AM
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