Can you tell me why my game suddenly fails to package?

This is a very precise timeline of what has happened.

  1. Everything packaged fine yesterday, as per usual, I’m very careful about ensuring my game packages because I struggle like hell when it doesn’t.
  2. I was continuing building my environment using assets that were already within my game, nothing out of the ordinary happened.
  3. My game failed to packge last night because it was suddenly “missing 8.1 and 10 SDK for windows”.
  4. I successfully installed both 8.1 and 10 SDK’s for windows and the package failed due to missing C++ libraries within visual studio (I have literally never used VS before).
  5. After searching around I installed the C++ updates for VS, now a billion files are “missing” and failing to load when I try to package, resulting in an unknown error and package failure.

File Dropper - Online file sharing 9mb log file attached from most recent package attempt.

I would seriously appreciate any assistance you could offer. Everything was running great for months until this happened completely out of the blue.

[2018.05.01-20.18.03:136][965]UATHelper: Packaging (Windows (64-bit)): WARNING: SafeCopyFile Exception was Exception in mscorlib: There is not enough space on the disk.

Above that error there are a ton of warnings about failing to load x asset.
Make sure you have enough space on F:/ to actually package your game. (check the size of your game folder and then make sure you have at least that much left - so say it’s 5gb, make sure you have another 5gb)

You could also try deleting your Intermediate folder, but I don’t think that’s the issue.

Thank you very much for taking the time to help me, of all the drives I have I failed to change the packaging from my small OS SSD. Thanks again.