Render texture in blueprint has default lighting, can i disable?
Using an actor to bake out icons. The blue print view port has some kinda default lighting going on that makes the render brighter then it will be when the game does it at run time. Is there a way to use only lights in the actor in order to get an accurate preview. Side note, the mesh and lights in the actor are using their own lighting channel , so what ever the default light is its active on all lighting channels
asked May 01 '18 at 09:02 PM in Rendering
I think the render preview has an Unlit option
answered May 14 '18 at 04:04 PM
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