Why is my PHaT doing this
When I simulate a joint its fine, but when simulating multiple joints, the joints that are lower on the skeleton tree snap to the root joint. I have a link that shows the problem.
This problem has been occurring since 4.15, I have posted this problem before but received no responses. What I do know is that it has something to do with my character rig from Maya. But, have not the slightest clue as to what is causing it.
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