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Pawn - Rotating Arrow to World Mouse Location on X Axis

Hi there,

I have a arrow on the client and i am trying to make it rotate to where the mouse is located on the screen. It works when its on X,Y and Z axis. It goes to the spot perfectly. As seen in this link. http://spex.works/i/2018-05-02_13-13-33.mp4

Where if i lock it to the Z axis it doesn't work properly. As you can see in this link; http://spex.works/i/2018-05-02_13-15-56.mp4

Here is the blueprint. alt text

Does anyone have a solution on how to do this propperly

Product Version: UE 4.18
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asked May 02 '18 at 03:45 AM in Blueprint Scripting

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Whip-Tide
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avatar image Atornity May 02 '18 at 06:41 AM

Have you tried without adding the arm length? You could also try the "hit result under cursor" node

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That fixed it for me, it was how i was doing the mouse location

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answered May 02 '18 at 06:45 AM

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Whip-Tide
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avatar image Atornity May 02 '18 at 06:58 AM

Good stuff, make sure you mark your question as answered :D

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