Multiplayer steam session
If we make multiplayer session in steam session, when the server player quit the game clients are automatically redirect to the default map. How we can change this redirecting map ?
asked May 02 '18 at 05:23 AM in Blueprint Scripting
Check the tut here https://www.youtube.com/watch?v=abmzWUWxy1U
He says something about removing clients server-side when they leave. It's also a good starting point for MP.
Also in project settings make sure your default maps are set. (If that maybe your problem)
answered May 08 '18 at 04:37 PM
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