Multiplayer steam session

Hello devs.

If we make multiplayer session in steam session, when the server player quit the game clients are automatically redirect to the default map. How we can change this redirecting map ?

Like, change the host when the host quit?

Implement some sort of host migration system. When EndPlay gets called on the server, you call a ServerTravel to your desired map, for instance.

Check the tut here Blueprint Multiplayer: Project Overview | 01 | v4.11 Tutorial Series | Unreal Engine - YouTube

He says something about removing clients server-side when they leave. It’s also a good starting point for MP.

Also in project settings make sure your default maps are set. (If that maybe your problem)