How do I increment and then Reverse Color Channel for Widget?
I have been banging my head against a wall with this blueprint which causes the health bar to transition from green to red, and then in reverse, to which it just loops. However, inside of a function you cannot use a timeline and reverse this, and I was wondering if my methodology to this was correct or if there is a better way to approach this. My blueprint is below.
asked May 02 '18 at 04:41 AM in Using UE4
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