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How do I increment and then Reverse Color Channel for Widget?

I have been banging my head against a wall with this blueprint which causes the health bar to transition from green to red, and then in reverse, to which it just loops. However, inside of a function you cannot use a timeline and reverse this, and I was wondering if my methodology to this was correct or if there is a better way to approach this. My blueprint is below.

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Product Version: UE 4.19
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asked May 02 '18 at 04:41 AM in Using UE4

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avatar image Doctor_Kannon May 02 '18 at 05:54 AM

In image 2 you set Flashing Red to false and then branch to check if it's false.

If (Health > 0 && Health <= 20%) then set UI to Flashing Red?

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Use an animation on the health bar. Here is a quick video with a very simple setup to make it happen. https://youtu.be/5gzIb04mOIc

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answered May 02 '18 at 07:07 AM

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avatar image Dylanrockin May 02 '18 at 05:04 PM

You went the full 20-yards on that. Much appreciated!

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