So I have a problem . When ever i set my left or right mouse button to do something like when pressed it fires and when released it stop firing .
the problem is that when i click it . it continues firing even when i’m releasing i tried everything
Are you using an AnimBP for the animation? Could you share some screenshot of that as well? Could be a problem with your transition logic if your using a state machine. Too me this looks very complicated, does it work when you just set the variable? If it does I would suggest simplifying it. I can help with that if you explain exactly what your trying to accomplish.
You need a second transition for it to go back to idle. It has to have a “NOT” node after is aiming in order to work
Edit: a good way to debug is by hitting the simulate button while your playing, that way you can see what nodes are being activated both in your charBP and animBP