[AR] 3d object real world tracking in UE4?
I have been looking around for a way to track a real world object and display data or compare it to a virtual 3d model. They have to be on the exact same position. I only found the ARToolKit, but I am not sure if it is going to work for what I am looking for, as it works mostly with plain surfaces and Markers if I am not mistaken.
Anyone has any idea ? Or how to adapt the blueprint of the ARToolKit for these needs?
Thank you for your help.
asked May 02 '18 at 08:38 AM in Using UE4
I have a same question.
answered Jun 10 '19 at 01:30 AM
Possible with ARKit, not with ARCore and not native in UE because of both implementations are - lets say "incomplete". Go for Object Tracking or Object Detection in Google on the ARKit dev docs. Maybe have a look at vuforia (costs but integrateable in UE)
answered Jun 10 '19 at 06:48 AM
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