How to use gamepad for UI and control hovered and unhovered button animations

Please help me with my UI Animations. I want that whenever I select using Gamepad, The “On Hovered” Button Animation I made Plays out and when I unselect it plays my "On UnHovered’ animation. All the tutorial videos teach how to switch textures to highlight a button but I want to know how to do it with button animations.

At the moment I’m working on a plugin that’ll help you do just that :wink: but the solution is to switch the button’s style when you navigate with the gamepad. So you switch the button’s normal style to hovered style and vice-versa, but you have to do it manually.

can you send me blueprints for this? I am kind of new to Unreal Engine. Appreciate your help and support.

The Button Styles you are talking about are slate widgets and don’t control UI Button Animations.

As of now, whenever I Hover my cursor over for instance “PlayButton”, then a small animation plays that shifts the button and it’s text 0.25 frames to the right, and when I Un Hover the cursor from the “PlayButton”, then the same animation plays reversed. The same happens for all buttons in all widgets.
All I want is to be able to hover and un Hover using a gamepad.