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minus one scale invert normals (hierarchical instanced static meshes)

Unlike Editor, HISM inverting normals when apply minus one scale.

There are two images of one mesh with the same coordinates: 1 - apply coordinates in the editor, 2 - apply coordinates in the hism construction script.

image1 image2

relative topic: https://answers.unrealengine.com/questions/662426/are-there-any-issues-with-setting-a-negative-scale.html?sort=oldest

Product Version: UE 4.19
1.png (944.3 kB)
2.png (1.0 MB)
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asked May 02 '18 at 11:26 AM in Using UE4

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Like your 'relative topic' says "Negative scaling on ISMs is not supported."

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answered Oct 31 '18 at 04:03 AM

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