Shaders not compiling after engine change
I've made some changes to the engine source to try to get double precision for physics purposes. I would have loved to prevent that need, but I can't seem to find another way.
After a lot of effort, recompiles, linker errors and other changes inside the engine, everything is compiling and the editor starts without any issues.
Problem is: Shader compilation isn't working anymore. The editor is running since last night (Approximately 13 hours ago) and since that time it is stuck on "Compiling shaders (473)"
Unfortunately, I can't seem to find any real way to debug this. I also don't have a lot of experience with shaders so I can't even find a real place to start to debug this.
Does anybody have any experience with debugging this? I hope someone can give me enough hints to at least get started.
asked May 02 '18 at 01:55 PM in C++ Programming
For what its worth: I've managed to isolate the problem. It had nothing to do with the changes I made, but instead with IncrediBuild. After uninstalling incredibuild everything worked as expected.
answered Jun 11 '18 at 02:40 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here