Blending Animation Montages

So I know that you can blend animation using layered blend ber bone node in the animation blueprint

so i’m wondering is there’s a way to do the same with animation montages.

for example in my case i wan’t to blend aiming a bow with dodging any direction

the upper body will aiming and the lower body will be dodging

Sure you can. You need to play them on separate montage slots and blend them using the node you mentioned. To make a new slot you have to go to your montage and press the icon next to where it says default slot. I believe the icon looks like a magnifying glass. When you add the default montage slot in your anim graph you’ll see a drop down menu in its properties where you can change which slot is used. Let me know how it goes :slight_smile: