Weird textures only caused in Android deployment.
I followed the instructions and was correctly able to deploy on my android device (Nokia 6). This only occurred while I launched the project to my phone. I think this is a compression issue.My game is fully paper 2d. The goal post are 32by32 sprites. I am also not very familiar with deploying to other devices.
This is what is is supposed to look like
This is what it looks like
asked May 03 '18 at 01:40 AM in Packaging & Deployment
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