Weird textures only caused in Android deployment.

I followed the instructions and was correctly able to deploy on my android device (Nokia 6). This only occurred while I launched the project to my phone. I think this is a compression issue.My game is fully paper 2d. The goal post are 32by32 sprites. I am also not very familiar with deploying to other devices.

This is what is is supposed to look like

This is what it looks like