Problem with 4.19.2

I am actually working on a project that worked fine on 4.19 and got an update on unreal to get the 4.19.2. Right after this update I tryed to open my project and I wasn’t able to do. So i tryed to open it using visual studio and

1>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h(37): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h(76): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h(153): error C2143: syntax error: missing ';' before '<class-head>'
1>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h(153): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int
1>C:\Program Files\Epic Games\UE_4.19\Engine\Source\Runtime\Engine\Classes\Components/StaticMeshComponent.h(155): error C4430: missing type specifier - int assumed. Note: C++ does not support default-int

it say that there is some error inside the StaticMeshComponent.h , a file which i never did any change in. So i tryed to delete binaries, intermediate and visual studio files from my project to rebuild them but I still have this issue is anyone else getting this or know how to get through it please ?

i don’t have the UE_4.19 folder in the Epic Games…what do i do??
it only show the DirectXRedist folder and Launcher Folder

Are you using source build or binary build?

I think it’s source build, how can i be sure of that ^^’ ?

Have you downloaded it from Epic Games Launcher (Binary) or downloaded the source from github and built it yourself (source build)?

oh well no that’s binary epic games made the update on their own, I just noticed it this morning that the update was installed

Can I have a look at full error log? But please do not post it here, add it to pastebin (or something else) and give a link.

Yes, of course but where can i find it i can’t off never did that :confused:

Oh you want visual studio one ?

I even tryed to create a new c++ blank project and go the exact same result can’t even open the project because there is error in staticmeshcomponent.h

Really starting to think that this update destroyed my unreal data and i will have to redownload everything …

From your log I have a feeling that you are trying to recompile the engine. As far as I remember “SharedPCH.Engine.cpp” should not be recompiled. The reason may be wrong configuration selection in visual studio. But let’s go to different direction. As I understand your main concern was that you could not open the project. So let’s try to open it. Could you please share the logs located in [ProjectDir]/Saved/Logs/[ProjectName].log

Also you may try to verify your installation data before redownloading it.

well, while i was waiting for your suggestions i did a verification and just tryed to rebuild the project and it actually worked :). Thank you for your time

Glad you’ve solved the problem :slight_smile:

check this folder:

C:\Program Files\Epic Games

instead of this folder:
C:\Program Files (x86)\Epic Games